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STUTTER ISLAND

User Manual · v1.0 · Stigma Audio

Stutter Island full interface

01Overview

Stutter Island is a rhythmic performance effect: slices, repeats, glitches, build-ups and breakdowns — triggered live, locked to the host tempo. At its core is the Gesture: a combination of effect modules (stutter, gate, pitch, filter, delay…) stored on a pad. 16 pads per bank, 4 banks, and a musical randomizer so you never start from a blank page.

02Installation

macOS. Double-click the .pkg installer and follow the steps. It is signed and notarised by Apple: no warning. It installs the VST3 and the Audio Unit into /Library/Audio/Plug-Ins (VST3 and Components), and the Standalone app into /Applications.

Windows. Run StutterIsland-1.0.0-Windows-Setup.exe. The installer is not code-signed yet: Windows shows "Windows protected your PC" — click More info, then Run anyway. It installs the VST3 into C:\Program Files\Common Files\VST3 and the Standalone into C:\Program Files\Stigma Audio\Stutter Island.

Then restart your DAW. If it doesn't see the plugin, rescan (Live: Preferences → Plug-Ins; Logic: Plug-in Manager).

Activate your licence. Until activated, the plugin runs in demo mode: ten minutes on the very first launch, then 50 seconds per load, before the sound mutes. To activate: click DEMO at the top right, type the email address you bought with and the licence key from your order, then Activate. An internet connection is needed for this step only. The key covers three computers; to move it, open the same window and click Deactivate first.

03MIDI routing per DAW

Stutter Island processes a track's audio and receives MIDI to trigger the Gestures. This is the only setup step that needs a minute of attention:

Ableton Live

  1. Insert Stutter Island (VST3) on the audio track to process.
  2. Create a MIDI track. In MIDI To, pick the audio track, then Stutter Island in the second menu — Live then lists “1-Stutter Island” through “16-Stutter Island”: those are the 16 MIDI channels, and the plugin listens to all of them. Just pick “1-Stutter Island”.
  3. Arm the MIDI track: notes C1–D#2 trigger the 16 pads.

Logic Pro

  1. Create a software-instrument track and load Stutter Island from AU MIDI-controlled Effects → Stigma Audio.
  2. In the plugin header, choose the Side Chain input: the audio track to process.
  3. Play notes C1–D#2 on the instrument track.
No MIDI keyboard? Click the pads, or use the computer keyboard when the plugin window has focus. The KEYS button disables those shortcuts — useful when Live's own computer MIDI keyboard is active at the same time.

04Interface tour

Top header row

Left to right in the header: the ON switch (global bypass), the look switches (DARK, GREEN, LITE), preset navigation and management (‹ ›, SAVE, favorite ★, BROWSE), LATCH, KEYS, and the tempo screen: BPM when the host provides it, TAP when the plugin keeps its own tempo, SYN when it follows an incoming MIDI clock (see section 15).

Banks and tools row

Below: the BANK 1–4 buttons, the playing settings (LENGTH, QUANT), the randomize intensity (SUBTLE / CREATIVE / EXTREME), UNDO/REDO, RANDOM, ALL, CLEAR and CLEAR ALL.

The faceplate is organized in three columns: GESTURES (the pads), ENGINE, and MODULES (+ MOTION when its switch is on).

05Gestures

Each pad holds a Gesture: its name (the MIDI note), its rhythmic division, and its keyboard shortcut in the pad's top-right corner. The selected pad (accent color) is the one the Engine and the modules edit.

  • Trigger: MIDI note (C1–D#2), click, or keyboard key. The effect applies for as long as the note is held.
  • LENGTH: on Hold, the Gesture plays while the pad is held; on a fixed length (1 bar…), a single tap is enough — the effect always plays out in full (to cut early: retrigger, or Clear).
  • LATCH (Hold mode only): releasing lets the Gesture finish the current bar instead of cutting dead.
  • QUANT: trigger quantization (1/16 by default) — pads always start in time.
  • Right-click a pad: randomize that pad. ALT+right-click: reset it.
The 16-pad grid

06The Engine

Engine column

Two rows of four macro knobs shape the selected Gesture:

KnobRole
REPEATdensity of repeats / slices
MOVEMENTinternal motion (sweeps, variations)
SPACEspace: delay and reverb
DESTROYdegradation: crush, drive, ring mod
RING FREQring modulator frequency (Hz)
PITCHtransposition (semitones)
DELAY D/Wdelay mix
FILTER CUTfilter cutoff (Hz)

Below the knobs: the DIV switch (divided tempo / half-time), the selected Gesture's screen (name + division), the waveform visualizer, and the TRIGGER bar — a large mouse-playable pad, handy for auditioning.

07The 12 modules

The MODULES column is the sound engine room: 12 effects, each engageable per Gesture, each with its own settings page.

STUTTERGATEPITCHFILTER
CRUSHTAPEDELAYREVERB
DIVIDEFLANGERDRIVERING MOD

Click a module to open its page: the ACTIVE switch engages it in the selected Gesture, and the settings below are its own (e.g. STUTTER: DIVISION, TYPE Straight/Triplet/Dotted, SMOOTH, REVERSE). The LOCK padlock protects a module's settings from Random rolls.

Modules column

08Motion

Motion bay

Motion adds a per-Gesture automation curve: while the pad is held, one target evolves along the chosen shape. Enable the bay with the MOTION switch (top of the MODULES column — when off, MODULES expands into its place).

The targeted module must be active to hear the movement — the bay's screen reminds you when it isn't ("Module Filter inactive…").

09Random & Generate

Stutter Island's randomizer is musical: divisions weighted toward useful values, consonant pitch intervals, a minimum of active modules per Gesture.

10Presets

BROWSE opens the browser: search, categories, favorites ★. SAVE stores your own presets; ‹ › step through the list. The A / A>B buttons compare two plugin states before you commit. A preset contains all 4 banks — Gestures, modules and Motion included.

11Banks

Four banks of 16 independent Gestures (BANK 1–4): prepare, say, a "verse" bank, a "chorus" bank, a "breaks" bank and an "experimental" bank, and switch scenes with one click — the selected position carries over between banks.

12MIDI Learn

Right-click a pad, any of the 8 ENGINE knobs or a BANK button to open the MIDI Learn menu.

Mappings are remembered machine-wide (midi-mappings.xml): learn once, they hold in every project. They never travel inside a preset — yours can't overwrite someone else's controller.

13Output section

Output bar

DRY/WET blends processed and original signal (100% = effect only). OUTPUT sets the overall level. LIMIT engages a safety limiter — recommended live, as extreme Gestures can spike.

14Looks: Dark, Green, Lite

The window resizes freely (locked ratio); size and looks are stored with the session.

15FAQ

The pads don't react to MIDI. Check the routing (section 03): the MIDI track must target the plugin itself, not just the audio track, and be armed.

The computer keyboard triggers random things in Live. Live's computer MIDI keyboard and the plugin's shortcuts can overlap: disable one of the two (KEYS button on the plugin side).

No sound in Standalone. The standalone app processes the audio input chosen in its preferences: pick your interface and an input source. macOS then asks for microphone access, even for an audio interface; accept.

What tempo outside a DAW? Without a host the screen reads TAP: click it in rhythm to tap the tempo, or drag vertically to fine-tune (0.2 BPM per pixel, 0.01 with Shift). If a MIDI clock arrives on the MIDI input, the plugin follows it automatically and the screen switches to SYN, with tempo and phase; it falls back to TAP one second after the clock stops. This applies to the Standalone, and to djay Pro, which loads the plugin (Mixer → Main Output Effect) without passing it any tempo.

The effect doesn't land on the beat. Raise QUANT (1/16 or more): the trigger waits for the next subdivision.