Coming soon

Sample as
machinery.

S-PLR is a two-track sample sequencer built for percussive sample banks. Each of the 32 steps per track carries its own sample, pitch, probability and mute — plus a full sound-design panel behind every cell — so a pattern is never quite the same twice unless you tell it to be.

S-PLR, three-quarter view

On screen

The real thing, full size

A straight screenshot of the plugin, running — no render, no retouching.

S-PLR — full view, running

The idea

A probability field, not a drum machine

01 — LOAD

Banks live outside

Sample banks are folders on your disk: bring your own, or use the Stigma banks shipped with it. Every cell shows its sample's waveform.

02 — SEED

Two tracks, one field

2 × 32 steps with independent lengths and divisions — polymeter by default. Per-step probability decides what actually fires, from a seed you can recall.

03 — LOCK

Locked to the host

An absolute-position clock keeps every step on the host's grid — no drift accumulation, ever, no matter how long the session runs.

The machine

Sixty-four cells on a phosphor screen

The whole surface is the pattern: what plays, what might play, and what it sounds like — visible at once.

Track A controls

Per-track voice

Division, level, pan and attack on each of the two tracks — plus ROT, which slides the whole pattern one step per click, mute, clear, and a 16 or 32-step length.

The sample cells

Per-step everything

Sample, pitch, probability and mute on every cell — then open the cell: level, pan, attack, decay, a multimode filter with a 12 or 24 dB slope, drive and start point, behind every step.

The pattern controls

Pattern-level feel

Seed, swing, drift, spread and release make the field breathe. Master pitch, filter, drive and output sit on the deck, with a decay and pitch fader per track.

The whole machine from above

Eight patterns

A to H — eight pattern variations per preset, switchable from the deck or MIDI notes, with copy and paste between them.

In motion

Take a closer look

A 3D pass over the machine — two tracks, sixty-four cells, one clock.

S-PLR

A Stigma Audio plugin

On stage

LITE mode

One click folds the machine into a compact live strip — patterns, mutes, the knobs that matter, and every value readable at arm's length.

The LITE view

The library

Banks, sounds, presets — one window

A bank is a folder of sounds, indexed 1 to 99. The BANK window lists your banks with their sound and preset counts, every sound with its length and waveform, and the presets that belong to that bank — add sounds one by one or import a folder, trim silence on import, reorder, rename, and keep the order pinned so a preset never points at the wrong sound.

The BANK window: banks, sounds and presets

Lineage

Generative, with a memory

  • Probability per step: the pattern mutates, the groove stays.
  • Seed-driven: recall a seed, recall the exact take.
  • Two dice per row: the orange one rerolls the sequence, the green one rerolls the sound settings — separately.
  • A tribute to the generative machines of the mid-2000s French experimental scene.
S-PLR, three-quarter right view

Specifications

Under the hood

FormatsVST3 · Audio Unit · Standalone
SystemmacOS — Intel & Apple Silicon (universal binary)
Tracks2 × 16 or 32 steps, independent lengths and divisions (polymeter)
Per stepSample · pitch · probability · mute
Per-step soundLevel · pan · attack · decay · LP/HP/BP/notch filter (12/24 dB) · drive · start
Per trackDivision · level · pan · attack · ROT (pattern slide) · decay · pitch
Patterns8 per preset (A–H) · MIDI / key switching · copy-paste
FieldSeed · swing · drift · spread · release
MasterPitch · filter · drive · output · limiter
RandomTwo dice per row — sequence and sound, rerolled separately
ClockAbsolute-position, locked to the host — no drift
BanksExternal sample folders — yours, or the Stigma banks
StageLITE mode · undo / redo · import / export

A STIGMA AUDIO PLUGIN · 2 TRACKS · 64 CELLS · 1 SEED