Coming soon

Cut it. Break it.
Morph it back together.

SliceMorph takes up to four loops, slices them on a grid, and rerolls the pattern from a seed — same groove, a new break every time you ask.

SliceMorph, three-quarter view

On screen

The real thing, full size

A straight screenshot of the plugin, running — no render, no retouching.

SliceMorph — full view, running

Three moves

Load. Reroll. Play.

01 — LOAD

Four slots, four loops

Drop a loop in each slot. Every slot keeps its own tempo, bar count and slice grid — 4 to 64 slices or free, movable markers, and SNAP to catch the attack.

02 — REROLL

One click, one new break

Every pattern is drawn from a seed: same seed, same break, exactly. Don't like this one? REROLL. Went too far? UNDO walks you back.

03 — PLAY

Scenes under your fingers

Four scenes, switchable from MIDI notes (C1–D#1) or the computer keyboard. Prepare your variations, then play the arrangement live.

The machine

One screen, four faders, zero menus

Everything lives on one panel: the loop slots, the VFD screen, the slice grid and the four macro faders. What you see is the whole instrument.

The four loop slots

Four loop slots

A to D, each with its own file, detected tempo and bars, its own slicing and its own pattern.

The VFD screen

The VFD screen

The master loop's waveform with its slice markers, detected BPM, bars — and the seed of the pattern you're hearing.

The four macro faders

Four faders

PATTERN, BREAK, DETAIL, MORPH. They decide placement — which slice plays where — never per-sample processing.

Switches and scenes

Switches & scenes

DETAIL on/off, WARP, REVERSE, the EVOLVE knob — and four scenes waiting on your pads.

In motion

Take a closer look

A 3D-rendered pass over the panel — four loop slots, the VFD screen, four faders and the scenes, one machine.

The five macros

Placement, not processing

Five independent random streams derive from the same seed — pushing one macro never changes what the others drew.

PATTERN

At zero, the straight sequence — bit-exact. Push it up and each step may play another slice from the same loop.

DETAIL

A switch and an amount: the chance a step splits into two triggers. Off by default.

BREAK

Per-step accidents, drawn at random: reverse, pitch up to an octave either way, or a short stutter of 2 to 6 repeats.

MORPH

The only macro that crosses loops: a step borrows its slice from another slot. Four loops become one break.

EVOLVE

A reroll on a knob: the chance a fresh seed is drawn each time the loop comes around. Set it and let the pattern drift.

The other skin

3D — or FLAT

  • Two skins, one switch: the 3D face above, and FLAT — a vector skin in acid green.
  • Sharp at any size: FLAT is fully vector, so it stays razor-crisp at every zoom factor.
  • Same instrument: every control, in exactly the same place.
The FLAT skin

Reproducible by design

Same seed, same break

  • Seed-driven: the seed on screen is the pattern. Recall it, and you recall the exact break.
  • REROLL, UNDO, REDO: generate freely, step back safely.
  • Presets: name a setup, save it, walk through your bank with the arrows.
  • EXPORT: render the result to WAV.
SliceMorph, face on

Specifications

Under the hood

FormatsVST3 · Audio Unit · Standalone
SystemmacOS — Intel & Apple Silicon (universal binary)
Loops4 slots, each with its own tempo, bars and grid
Slicing4 · 8 · 16 · 32 · 64 · free — movable markers, SNAP to the attack
MacrosPATTERN · DETAIL · BREAK · MORPH · EVOLVE
WarpRe-Pitch (the sampler color) · Beats (pitch preserved)
Scenes4, on MIDI notes C1–D#1 and computer keys
HistorySeed recall · REROLL · UNDO / REDO
Appearance3D or FLAT skin · zoomable interface

A STIGMA AUDIO PLUGIN · 4 LOOPS · 5 MACROS · 1 SEED